Learning 2.0?

August 1, 2017

A new study in educational psychology purportedly shows that “Gamification of Learning Deactivates the Default Mode Network.”  The authors point out that “games offer incentivised conditions that are remarkably effective in engaging players in goal-directed behavior.” The associated DMN deactivation can apparently preclude mind-wandering and distraction, and thus “improve learning outcomes.” There is much evidence, though, that the DMN is involved in implicit learning, pattern recognition, holistic understanding, intuition, creativity, empathy and social judgment, etc. – so we should perhaps be careful what we wish for. Psychologist Matthew Lieberman offers and alternative approach. He suggests teachers should not seek to shut down the “social brain” (which largely overlaps with the DMN). Rather, they need to engage the latter through stories and dramatization – an approach more readily applicable in the humanities and social sciences, but apparently holding some promise in STEM areas, too. Alas, this argument may not hold much water for social scientists who do not seem to make much use of their own “social brain” – even when studying the human mind.

Share on Facebook
Share on Twitter
Please reload

Featured Posts

Children and adolescents now face increasing pressures to boost their academic skills and knowledge. This starts from an ever earlier age, and never s...

Smart Learning: Less Can Be More!

May 7, 2017

Please reload

Recent Posts

August 1, 2017

June 2, 2017

Please reload

Please reload

Search By Tags

I'm busy working on my blog posts. Watch this space!

Please reload

Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square